How to use the BlockMod script

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Revision as of 00:43, 28 November 2012 by Okyeron (talk | contribs)
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The BlockMod script operates very similarly to the MonOhm script. There are three mixers, all independent of one another. I'm not going to elaborate on this concept (see the instruction for the Ohm64 scripts instead), but I will elaborate on the differences between the two scripts.

Control Layout.

The basic layout when the script first loads will look like this:

Block assign main.png

By necessity, I had to do away with some of the controls form the MonOhm script.

Left Shift-Modes.

There are four Left shift-modes, as follows:

Block func1.png
1. Device Mode: top knobs control the currently selected device.
Block func2.png
2. Send Mode: left four knobs control sends of the currently selected track, right 4 control return levels.
Block func3.png
3. Volume Mode: knobs control track volume of corresponding track on grid.
Block func4.png
4. User Mode: knobs are remapped so that they can be assigned with Live's MIDI Map.

The top two function keys are the L-Shift and R-Shift buttons (like buttons next to Crossfader on MonOhm script). The other four small buttons control grid navigation.

Normally, grid buttons on row 6 and 7 control mute and arm status. When shifted, they control the tracks clipstop button, the send resets, and a few other functions (roughly, this portion also conforms to the MonOhm script, with the ommision of track solo and crossfade assign).

Block shiftl.png
Block shiftr.png

The bottom row of grid buttons corresponds to the Channel Select buttons on the MonOhm script.

Linked Mode.

Independent Mixers may be linked together (for Mixer 3) by pressing both shift buttons at the same time.

Block linked.png

modMode.

You can enter or exit modMode by quickly double-pressing the Gary key.

In modMode, the top two function buttons control Lock and Alt, while the lower buttons control grid navigation.

Block modmode.png

MIDI Preferences.

This is how your MIDI Prefs pane should look with the correct installation of the BlockMod script for use with Monomodular:

Clipchopprefs.jpg

Bugs.

In Linked Mode the session box does not move the position of another attached controller - like Code.