Difference between revisions of "How Mod Works"

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(Input and Output Settings)
(The Shift Button)
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It causes the bottom row of buttons to change over to 'Key Mode', and their status to be updated accordingly.  The Key buttons are patch specific in functionality, but there are general conventions about how they are used in most of the plugins.  Most of the time the left four will indicate and change the Mods 'mode', and the second four control timing of the Mod if it is slaved to its internal clock.
 
It causes the bottom row of buttons to change over to 'Key Mode', and their status to be updated accordingly.  The Key buttons are patch specific in functionality, but there are general conventions about how they are used in most of the plugins.  Most of the time the left four will indicate and change the Mods 'mode', and the second four control timing of the Mod if it is slaved to its internal clock.
  
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As of b993, the left column sixth button will toggle into/out of [MonoLink] mode, and will indicate whether the control surface has that mode engaged or not.
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[[File:8x8_shift.png]]
  
 
== '''The Lock Button''' ==
 
== '''The Lock Button''' ==

Revision as of 17:05, 13 March 2012

Monomodular is the hub of all communcations between Mods and the Monomodular capable controllers. Each client control script works in its own way, but the Monomodular standard is shared between all of them.

Monomodular controllers all have the capability of controlling a Monome256 workspace. Each one does it in its specific way. The only necessity required to integrate a controller with the Monomodular design is that it has an 8x8 grid of buttons. Other functionality is present on some controllers, but mainly, it works like this:


The Grid

There is an 8x8 grid, which represents one quadrant of the Monome256 workspace in its normal mode.

In addition, it will display generic information about the status of Monomodular and its connected Mods when using the other controls below.

The Shift Button

There is a Shift button, which, when pressed, does the following:

It allows navigation to one of those 4 quadrants by pressing one of the center 16 buttons, which will be lit to indicate which area is currently selected (either by colors or by different flashing states).

It causes the top row of buttons to indicate which of the 16 possible Mods is currently selected. The button on column 1, row 3 allows the user to select Mod 9-16 according to its toggle status.

It causes the second row of buttons to indicate which of the 16 possible channels the currently selected Mod is transmitting on (if it is a mono-channel instrument). The button on column 8, row 3 allows the user to select Mod 9-16 according to its toggle status.

It causes the bottom row of buttons to change over to 'Key Mode', and their status to be updated accordingly. The Key buttons are patch specific in functionality, but there are general conventions about how they are used in most of the plugins. Most of the time the left four will indicate and change the Mods 'mode', and the second four control timing of the Mod if it is slaved to its internal clock.

As of b993, the left column sixth button will toggle into/out of [MonoLink] mode, and will indicate whether the control surface has that mode engaged or not.

8x8 shift.png

The Lock Button

There is a Lock button, which toggles whether the bottom row is 'shift-locked' to permanently be used in 'Key Mode'.


The Alt Button

There is an Alt button, which allows other modified functionality (mostly Mod-specific, but holding Alt while pressing Key(8) will always cause the controller's Device Controls to select the currently controlled Mod's parameters).

Mod Order

A Mod can be used simply by placing it on an appropriate track in your Live set. It will automatically be configured consecutively as the next Mod, and its position on the nav-grid will be indicated by a numbered block on the top left of the Mod's user interface (white block means 1-8, black block means 9-16). You can, however, change this enumeration manually in the plugin's UI, and other Mods positions will be adjusted accordingly. These changes are persistent so that the next time you load your set, everything will be in the same place.

Mod Timing

Most of the Mods have their own internal timing engine that is sync'ed to Live's clock. This, however, may be disengaged in order to trigger the timing process of the plugin from an external source (see below).

For most of the Mods, timing can be controlled by the last four Keys. The first of these changes the timing to Quarter note divisions, the second to Eighth note divisions, and the third to Sixteenth note divisions. The last button toggles Triplet timing.

In addition to the key controls, most Mods also have a 'Timing Multiplier', which speeds the timing engine up by the chosen amount.

Input and Output Settings

Each Mod has its own idea of how to get things in and out. For most, however, there is a fairly standard MIDI settings dialog which allows the user to change how things are routed.

To change these settings, press the 'MIDI' button. This will bring up a floating window with that Mod's MIDI settings.

By default, a Mod will transmit its output to the TrackOutput of its plugin. That means the data is going to be delivered to whatever is after it in the track its situated in. In this case, the Mod's channel setting has no effect, since Live does not care at all which channel MIDI data is transmitted on internally.

However, it is possible to use 'NomeOut' nodes to channelize data within Live. By placing a NomeOut patch elsewhere in the Live set, and setting a Mod's output destination to that Nome patch, you can select where a Mod's output is received merely by changing its channel in Shift-mode. NomeOut is crossplatform, however it is likely to be less accurate for timing than using the default output or MIDI.

If you are using OSX, it is also possible to transmit and receive via the lh_midi external created by Leigh Hunt. This object is included with the Monomodular installation, and will allow you to choose (for instance) an IAC bus as the destination for your Mods data. You can then route that IAC bus as a Track input back to your project, with much lower and more predictable amounts of latency.

In addition, some Mods use MIDI for input as well. Their input source may be changed in the same way. In a situation where you would like to use another timing engine to drive the Mod, you should assign an appropriate source for that input, and define what its clock beat will be. Also, make sure to toggle off the 'Internal' button on the MIDI configuration page.