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I don’t have much for you in this installment.  I’ve been re-imagining some things, re-combining some things, and trying to simplify my own setup.  I’m getting closer to a release of some stuff for the CNTRL:R, but I’ve had to change directions several times so it’s taking the usual “longer than expected amount of time” to complete.  In any case, stay tuned as I’m going to try to push this stuff out before the middle of next month.

In other news, I’ve decided to make Monomodular Max6 compliant at this point, so if any of you want to test stuff out, drop me a line.

Happy blinking!



~ by amounra on June 27, 2012.


3 Responses to “Brevity”

  1. Hi a,

    Just typing to say, I use, and thoroughly enjoy Monomodular every day. Some days just 10 minutes, some days, a couple hours. The new modlink thing makes it so easy to think up some crazy combination of, your mods, some new fangled serial osc thing, and some old mlr version, all in the same set.
    I’ve recently bought an iPad, and would like to get into using the Code lemur template. At one point I was able to use it with your grainstorm port, on my iPod touch, but for some reason I haven’t been able to get it going on my iPad. Any chance of getting a quick, step by step, on how to use the code lemur template, with your grainstorm mod. This shit’s the best.


  2. Oh, by the way, I’ll test some max 6 stuff if you want.


  3. Always good to hear that someone’s enjoying it! (it sounds like you use it more than I do these days, though not for lack of trying hehe).

    I’m trying to come up with some time to sit down and make some more vids….too many things going all at once right now. But yeah, I’ll put it on the list, and if you have any specifics, lemme know.

    Max6 stuff is making progress….I’ve found the major problem (seems like a bug with Max6, actually….some others have reported the same), and I’m currently making some changes to the current material so that I can get a release out. I’ll make a new blog post when I get things stable enough to release.

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